However, I quickly realized in my first days at the camp that my original plans were not going to work. The work I traditionally use with social groups did not hit this group of children in the right developmental capacity, nor did it interest them. My plans either asked them to access an area of development they were not secure in yet, or provided no challenge or active engagement for them. I needed another plan.
After watching them and what drew their attention, I finally realized what our focus would be - creating experiments for objects that roll!
We started making ramps for cars, and experimenting with just how high we could make the ramps, how fast we could get the cars to go, and whether or not we could knock over other objects with the cars if we aimed just right. (Melissa and Doug chunky piece puzzles are great for making "bowling" for animals activities).
Then, we transitioned into making marble runs. These were my absolute favorite. Initially, we took small tubes (toilet paper, paper towel, etc) that were split down the center and taped them onto a cardboard box. This worked great, but involved a lot of tape and made it more difficult to adjust when we realized there was a mistake. Out of sheer luck, I realized that the sticky side of contact paper is actually strong enough to hold up a toilet paper tubes. With that realization, I was able to tape the paper to the wall, sticky-side out, and then let the kids stick the tubes onto the paper. This made it much easier to experiment with different angles and designs, and allowed the engineers to make changes faster.
I love this activity so much that I've been using it with all of my clients - in and outside of groups.
Typically, the work we do when we tinker and create objects out of cardboard boxes, requires a child to have symbolic thought, or the understanding that one object can represent another object. Yet some children who are still developing this capacity might need more support to understand that their box can become a house or a school. They may make it, but do not fully understand what they are doing, making the activity not as meaningful, and their motivation not as strong.
Yet - with or without a strong sense of symbolic thought - everyone can engage in the excitement of rolling objects, whether they are cars or balls. We can roll objects down hill, push them up a ramp, watch how they fall off, and create obstacles that will change the way the object rolls. This is an immediate cause and effect experience.
Children with symbolic thought can understand they are making ramps for toy cars, and can add toy towns or storylines to their creations. Children who are not ready for that yet, can still be pulled into an activity of rolling the cars or balls.
This also becomes a back and forth engagement activity, if we (the adult or play partner) roll the ball/car to the child and they roll it back. Each time we can change the speed, path, or method we roll the ball/car.
Once a child is engaged with creating obstacles for rolling items, I can transition them into making a marble run. (Some children do not need the transition - they can start with the marble run immediately).
Creating this lets us work on forward thinking - what will happen if I put this tube here? - analyzing problems - well, the ball just fell, I wonder why - identifying possible solutions - what if I move this closer? and continued problem solving.
Through this activity I have heard such great language in terms of "that didn't work, I better try again." "ACK! This is frustrating. OK, if I have space to think, I'll figure this out." and "Hey! Something isn't working.... we better try again!"
The activity allows for just enough frustration that a child can work on experiencing that feeling of plans not working, while also practicing finding additional solutions.
I love when I find an activity that meets children where they are, allows for shared social problem solving, practice in emotional regulation - and - is an activity I love to do too. (No really, you have to try it. I have to sit on my hands so I don't take over the creation myself.)